Monday, January 13, 2025

Indie puzzle highlights

December 25: Queer Fam (Olivia Mitra Framke, Puzzmo)

December 31: Unhelpful (Chris Piuma, Wordgarbler)

January 5: Trail Mix (Sid Sivakumar, AVCX+)

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Queer Fam (Olivia Mitra Framke)

There are a lot of small things that Puzzmo does differently from most crossword venues, and one of them is that every puzzle has notes from both the constructor and Puzzmo's crossword editor. Thank goodness for that, because otherwise I'd have never noticed just how tight this theme set is. As with many puzzles on the easy side, I solved it without really looking at the Across clues, so I'd assumed that the theme entries were PANGRAM ([Older relative who's into any and all genders?]) and TRANSPARENT ([Caregiver who doesn't identify with their gender assigned at birth?]). But no, Olivia's notes also mention a sneaky pair of 5s: BISON ([Offspring who's attracted to multiple genders?]) and AROMA ([Maternal figure who doesn't experience romantic attraction?]). It's an exceptionally tight theme: as Olivia also mentions in her notes, it's hard to imagine other theme entries that could fit the gimmick. Not only that, they're all symmetrically placed in a mere 11x9 grid without putting a strain on the fill, despite two of the downs (TENNESSEE and STARCRAFT) intersecting three theme entries.

Unhelpful (Chris Piuma)

Gimmick puzzles tend to be polarizing, because when you've got a gimmick that potentially affects the entirety of a puzzle's grid and/or clues, it's bound to have some effect (often for the worse) on the enjoyability of the solve. You'd think that would be the case with this puzzle; as the title suggests, the puzzle's unifying concept is that the clues are written so as to be unhelpfully vague. But I suppose it's more accurate to say that the clues are written so as to feel unhelpfully vague. In fact, they're expertly crafted to provide just enough information for a smooth and non-sloggy solve, which is quite a tightrope act to pull off.

So, for example, 1-Across is [She's in that thing about the guy who says the thing and it's real creepy]. There's almost no chance you could plonk that from just the clue, but the 1-Down clue is [They're blue and in the sky mostly (Wait are they all blue? OK I just looked it up and they're NOT! Who knew?)] and the second letter of that is also the first letter of [Think of decorations, and then think of your house - wait, festoon! This is a boring word for festoon], and with a little thought, it's not too hard to get JAYS and ADORN off of that, and now you know that 1-Across starts with a J. A little more of that process, and it's not long before you can figure out that it's JODIE FOSTER and then it's immediately obvious what the thing about the guy is. (Indeed, one of the things I most admire about this puzzle is that all of the clues feel helpful in retrospect.)

One thing that a lot of my favorite puzzles by Chris have in common is that their voice feels very controlled. This one is no exception; it feels like Chris is in control of the gimmick, rather than the other way around. And one thing that goes a long way to making this puzzle fun instead of sloggy is that the authorial voice is positioned on the side of the solver, as if Chris is working through the entries alongside the solver. For example, the clue for CERISE, [Uhhhhhh I think this is red? Maybe a fancy red? Pretty sure it's not blue, that's the other one. No, yeah, this is red] feels like it could be the internal monologue of a solver trying to remember exactly what "cerise" means (I don't have to do this with "cerise," but I have to do it with "chartreuse" every time). So it doesn't feel so much like the constructor is being deliberately unhelpful to the solver - it's more like our lacuna-filled knowledge bases and imperfect human brains are unhelpful and the clues merely reflect that.

Trail Mix (Sid Sivakumar)

To celebrate AVCX's successful subscription drive, Sid whipped up a contest puzzle in the Trail Mix format. A Trail Mix puzzle is a rectangular grid where each row contains two consecutive answers reading from left to right, and the grid is also divided into a series of trails winding through the grid, such that every square is used in one Row answer and one Trail answer. This one has an extra wrinkle, as indicated by the clue for THANK-YOU LETTERS: [Things to send out to generous friends ... or what four Trails in this puzzle (that are worth highlighting!) are entirely made of]. If you complete the grid, you'll find that four of the Trail answers are spelled using only letters from THANK YOU: HONKY-TONK, HANUKKAH, NO NOT THAT, and KATAKANA. Highlighting those answers produces a drawing of a heart in the grid, and that's the contest answer. From a construction standpoint, this is extremely impressive: all the letters in the heart are constrained by the theme, and the heart takes up much of the center of the grid, so that constraint has repercussions that echo throughout the entire puzzle. Despite that, Sid still managed to fit in the lengthy revealer THANK-YOU LETTERS (elegantly overlapping with the Row answer ROULETTE). (I also really like the overlap of the Row answer VACILLATE and the Trail answer METALLICA.)

More importantly, though, it's an elegant and fun meta: the revealer is perfectly apt, and highlighting the Trail answers to gradually reveal a heart shape produces a lovely aha moment. Grid art of the traditional sort, in which it's formed by a crossword's black squares, is generally obvious from the jump, so it's nice to instead see grid art that only emerges after the solve is complete.

Puzzle #238: This Puzzle Is Full of Itself

If you thought my recent puzzle that incorporated my full name was full of itself, just wait until you solve this one (pdf, puz, pdf solution)!

Constructed by Will Nediger using PuzzleMe's online crossword builder

Monday, December 30, 2024

Puzzle #237: Shell Game

Last puzzle of the year (pdf, puz, pdf solution)! Happy solving, and I'll see you again in 2025.

Created by Will Nediger using the online cross word generator from Amuse Labs

Monday, December 16, 2024

Puzzle #236: Time to Reflect (by Juliana Tringali Golden)

It's been a while since I've run a guest puzzle here, and I'm very happy to present this Sunday-sized beast with a cool theme and a wide-open grid (pdf, puz, pdf solution) from Juliana Tringali Golden, one of my partners in crime at Vox.

Created by Juliana Tringali Golden with the online crossword puzzle builder from Amuse Labs

Friday, December 13, 2024

Indie puzzle highlights

November 12: In High Places (Paolo Pasco, Grids Don't Lie)

December 13: healing? (Owen Bergstein, Dissonant Grids)

December 13: The Blabyrinth (Patrick Berry, A-Frame Games)

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In High Places (Paolo Pasco)

Paolo's a natural comedian, and he knows that the key to making a puzzle funny is to stick the landing. In most puzzles, that's done with the revealer, and there's a real art to making sure that a revealer is punchy and serves as an apt capstone to a puzzle's theme. But there's also an art to the way that the theme itself unfolds before the solver even gets to the revealer. This puzzle's theme seemingly reveals itself almost immediately; we've got shaded squares at the tops of eight Down entries, and filling in juts one of those entries will, in combination with the title, make the theme obvious. The first theme entry is PALE FIRE, with PAL shaded, so we're clearly looking at a theme of "synonyms for friends at the tops of theme entries."

It can be anticlimactic to figure out a theme that early, especially when the theme doesn't involve any transformations. But at least sometimes it's not obvious what the revealer is going to be, so there's still that pleasure to look forward to. This puzzle, though, has an extra pleasure, one which (unlike the revealer) the solver is likely not to see coming. The rest of the theme entries are (CHUM)ASH, (AM I GO)OD, (ALL Y)OURS, (BUD)APEST, (BRO)WNOUT, (MATE)R DEI, and (TOM)ATOES. Wait, TOM? Well, if you came of age in the 2000s, like I did, you'll get your aha moment here: the social networking service MySpace had a feature in which your top 8 friends were ranked, and Tom Anderson, a.k.a. MySpace Tom, was always the first friend of a new user by default. And indeed the revealer here is TOP 8, clued as [MySpace profile feature replicated in this puzzle?].

Of course, as important as it is for a puzzle to stick the landing, it's only going to be a winner if the rest of it is well executed, and this one passes with flying colors. I particularly appreciate how each theme entry is completely unrelated to the synonym for "friend" at its top; AM I GOOD and MATER DEI (neither of which were on my wordlist) are particularly creative ways of achieving that.

healing? (Owen Bergstein)

I think a lot of the confusions that I see in crossword criticism could be clarified by keeping in mind that there are at least three dimensions on which a crossword can be judged: as art, as craft, and as entertainment. This is well understood in some fields, but not so much in the world of crosswords, perhaps because crosswords are mainly thought of as vehicles for entertainment. For good reason - I make crosswords because I'm moved to do so by an internal impulse, but the idea of making a crossword that nobody would ever solve is still a "tree falling in the forest" kind of scenario. What would be the point? Whereas the idea of making a painting that nobody would ever look at doesn't seem so outlandish to me.

So, sure, a crossword without a solver is something close to a contradiction in terms. But Owen's new blog, Dissonant Grids, presupposes that it can be worthwhile to make crosswords whose main aim isn't to entertain solvers, ones which might instead be upsetting or enraging on purpose. I'm very excited to see where he goes with this; there are a number of constructors who have leaned into eliciting more ambivalent emotional responses than mere "good vibes," but nobody's taken the concept terribly far.

The first puzzle on the blog is auspicious start, with lots of contrasting effects in the spacy of a tiny grid (just four squares tall!). It's divided into five mini puzzles dramatizing the five stages of grief. Number 1 is denial: all the clues blatantly dupe their answers (for example, [Classic Christmas movie where Will Ferrell plays an elf]) is the clue for ELF), and I take it that the solver is meant to (initially) be in denial that that could possibly the answer, because of the standard rule against giving away the answer in the clue. (For me, the denial lasted at most a couple of seconds, since there was just nothing else the answer could possibly be for 1-Across. Maybe I'm a fast griever!)

Number 2 is anger, and the clues have been manipulated in anger-inducing ways: 4-Across and 4-Down are switched, some of the answers have to be modified in various ways before entry (deleting a letter, anagramming, replacing with a homophone), and one of the clues has been hidden in a Google doc that appears to just be a blank page.

Number 3 is bargaining: the clues all read [Oops! This entry's clue went missing. Luckily, every entry in this section is a common 4-letter entry in crosswords. Try not to use reveal! Good luck!], and the only footholds are the letters TAGE along the diagonal (the letters of THE FIVE STAGES OF GRIEF appear along the diagonals of each mini puzzle, four per section). Here, I suppose, the solver might want to bargain with the constructor ("How could I possibly solve this without using reveal?"). Well, you can't solve it, because there isn't a unique solution - I tried three valid solutions before hitting on the intended one. But then there's no real solution to grief, either, no regaining something that's been lost forever.

Number 4 is depression: here, every clue blithely violates the "no bummers" criterion, evoking climate change, poverty, and the repressive government of Saudi Arabia. (A nice extra touch here: contra normal clue-writing style, all the clues here end in periods, those punctuation marks that give such a discomfiting sense of finality to a sentence that pretty much nobody my age or younger uses them when texting.)

Number 5 is acceptance: the clues here are a light at the end of the depression tunnel. LEAN is clued as [Rely (on), like a friend during a tough time <3], and the rightmost Down entry is clued as [Someone hurt you / someone died / you did something bad / you were or are miserable / you've already peaked / you're wasting away your life making crosswords for internet people who are only solving them to be nice / this all fucking sucks!!! :) Please enter your response here:]. The answer that works with the crossings is FINE, but of course you could enter whatever you want in that spot. Sure, the applet might not accept it, but who's to say that your way of grieving is wrong?

The Blabyrinth (Patrick Berry)

Speaking of art vs. craft vs. entertainment, there's no better example of expert craft than the puzzles (pretty much all the puzzles, in fact) of Patrick Berry. He's got a new variety puzzle suite out called The Blabyrinth, and on the level of craft, it may be his most impressive suite yet. When it comes to standard crosswords, there are a lot of tools these days that make working under heavy constraints easier: using regex to make customized wordlists, construction programs that let you put filters on individual slots, etc. But such tools don't exist for most variety puzzles, unless you can code something up yourself. So there are no shortcuts here, but Patrick is a consummate professional who can make even the most difficult of constraints look like a walk in the park.

In most of these puzzles, every square is checked (it appears in two different entries), and each puzzle also has a keyword that's extracted from the grid at the end, meaning that the letters in the keyword are doubly checked. Sometimes these letters are scattered sparsely throughout the grid, but sometimes messages snake down the entire height of the grid, and sometimes there are even more architectural constraints inherent to the variety form itself or the way that the keyword is hidden. But the fill is squeaky clean - as clean as most constructors would manage even if they didn't have to work a keyword into the grid.

On top of that, as is standard for Patrick's suites, there's a final puzzle that ties all the keywords together. This one is impressive even by Patrick's standards: the keywords have to pass through a series of doors in a labyrinth, and each door causes a different wordplay transformation (removing the first vowel, deleting all the even or odd letters, etc.). The keywords thus reach the "sound chamber" in the middle of the labyrinth, transformed into a different word. The twist is that each of those words is a homophone for a five-letter word, so the sound chamber itself further transforms those words so they can be placed into a grid from which you can extract the word MINOTAUR. But that's not all! Taking the word MINOTAUR back out of the labyrinth and subjecting it to the appropriate wordplay transformations gives you the word MIRROR, which happens to be what you need to escape from one of the exits. Everything here works together beautifully, on both the micro and macro levels.

Monday, November 25, 2024

Puzzle #235: Under the Surface

I've become obsessed with asymmetrical grids lately. You can do practically anything! Here's a theme that I probably couldn't have pulled off nicely with symmetry (pdf, puz, pdf solution) - sorry to any symmetry lovers out there.

 
Made by Will Nediger with the crossword puzzle maker from Amuse Labs

Monday, November 4, 2024

Puzzle #234: Stop Interrupting Me!

I learned about the song at 49-Across a few weeks ago and immediately knew I had to work it into a puzzle somehow. Here's that puzzle (pdf, puz, pdf solution), featuring a middle name reveal!

Constructed by Will Nediger using PuzzleMe's free crossword generator